![counter strike global offensive logo counter strike global offensive logo](https://wallpapercave.com/wp/JRB1eDj.jpg)
$basetexture models\weapons\customization\stickers\examples\ct_logoĮmbossed foil stickers simulate directly adhered metal leaf. $DECALSTYLE 2 //color-replace sticker style The top layer (BLUE mask channel) changes anything underneath it to $ColorTint4.Īll sticker styles (including color-replace stickers) support UnWearStrength in their alpha channel to preserve important areas of the sticker image. The second layer (GREEN mask channel) can change anything underneath it to $ColorTint3. The first layer (RED mask channel) can change that base color into $ColorTint2. The image starts with a base color defined by $ColorTint.
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One way to think about how the tint colors are combined is to imagine the texture as a series of layers applied in order from bottom to top: $basetexture models\weapons\customization\stickers\sticker_wolvesĬolor replace stickers use a mask texture so they can be re-colorized in nearly infinite combinations. $DECALSTYLE 1 //Paper-backed glossy sticker style To make a standard glossy paper-backed sticker, set $DecalStyle 1: This effect is most noticable when paper-backed stickers reveal their underlying paper adhesive when scuffed and worn. Paper-backed stickers are glossy stickers affixed with a paper adhesive backing. Glossy Paper-Backed Stickers $DecalStyle 1 You can define how strongly the wear effect is undone by adjusting $unwearstrength in the material, which defaults to 0.1, or a 10% influence of your painted value on the wear amount. To define these important areas, paint values greater than 30 (out of 255) into the alpha channel, like the example below.
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However some parts of the sticker are more visually important, so they need to remain recognizable even after heavy wear and tear. $basetexture models\weapons\customization\stickers\examples\sticker_chickenloverīy default, stickers wear evenly across their surface. To make a standard glossy sticker, set $DecalStyle 0 in the sticker material: This style requires only one texture with an alpha channel. Each style works differently, and are explained in the following document sections: The $DecalStyle VMT parameter controls which of the available style presets the sticker uses. Just like the square sticker preview, the materials on these preview weapons can be replaced: If you want to see what your sticker will look like on a weapon, a selection of weapon models is provided in models/sticker_preview. Any adjustments you make within the Model Viewer are temporary and won't be automatically saved. Always remember to save all changes to your external VMT file. In the Model Viewer, select the "sticker_preview_wip" material in the materials list, then click the "Replace VMT" button. Note: Your VMT may need to specify VTF texture paths using the absolute path prefix in order to load VTF textures correctly: This will allow you to see what your sticker material looks like. Open sticker_preview.mdl:īy selecting the 'Materials' tab you can select and temporarily replace the sticker preview model material with your custom sticker VMT. The easiest way to start creating and editing new stickers is to use the CS:GO Model Viewer, available in the CS:GO SDK.ĬS:GO includes some helper models for previewing sticker materials. Some material parameters are unique to the CS:GO sticker shader and will be explained in detail in this document. $decalstyle 1 // standard paper-backed plastic stickerĬommon material parameter documentation can be found here on the Valve Developer Wiki. $basetexture models\\weapons\\customization\\stickers\\standard\\aces_high This particular example defines the "Aces High" sticker:
![counter strike global offensive logo counter strike global offensive logo](https://wallpapers.gg/wp-content/uploads/2017/08/Counter-Strike-Global-Offensive-Asimov-Logo-1440x900.jpg)
The VMT contains the material parameters and settings that define how your sticker looks. You will need to create a new VMT for each sticker you create. Note: You don't have to put any scratches or grime in the sticker texture - wear effects are added automatically. Some stickers require only one texture, and stickers tend to look best with crisp, clear lines and colors. Color-replace pattern graphics or graffiti tags Possible sticker types currently include: The following types of stickers can be created using the CS:GO sticker materials just by setting a few custom material properties.
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How to submit finished sticker artwork to the CS:GO workshop How to preview and edit your custom sticker materials Technical features of the sticker material system This document covers the following topics: The CS:GO sticker system supports a variety of real-world sticker manufacturing styles and visual appearances. Counterstrike: Global OFfensive STICKER CREATION TECHNICAL GUIDE